<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Funmi Devlog - itch.io</title><link>https://andnelly.itch.io/funmi</link><description>Rotate the boat in air to get a high score</description><item><guid>https://andnelly.itch.io/funmi/devlog/328186/steam-release</guid><title>Steam Release</title><link>https://andnelly.itch.io/funmi/devlog/328186/steam-release</link><pubDate>Fri, 24 Dec 2021 18:25:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Heyo! Check the game out on Steam please! https://store.steampowered.com/app/1833130/Funmi/ This is where you&#039;ll get the most up to date information on the game from hereon. Thank you for reading and...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/316281/lots-of-changes-with-text-and-stuff</guid><title>Lots Of Changes With Text and Stuff</title><link>https://andnelly.itch.io/funmi/devlog/316281/lots-of-changes-with-text-and-stuff</link><pubDate>Fri, 19 Nov 2021 19:33:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Check out the video thread for the best information! https://twitter.com/AndrewNReinke/status/1461779115770630148...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/315202/text-texture-atlas</guid><title>Text Texture Atlas</title><link>https://andnelly.itch.io/funmi/devlog/315202/text-texture-atlas</link><pubDate>Tue, 16 Nov 2021 15:29:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I got thinking about what I should do with regards to text as of late. Drawing potentially up to 64 quads per glyph really doesn&#039;t seem as appealing as just drawing one quad that knows what uvs to...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/314910/very-smol-fix</guid><title>Very Smol Fix</title><link>https://andnelly.itch.io/funmi/devlog/314910/very-smol-fix</link><pubDate>Mon, 15 Nov 2021 17:57:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I legit just did a small optimization today as I was quite busy with figuring out the whole steam thing. Here&#039;s the twitter video: https://twitter.com/AndrewNReinke/status/1460305740074127361...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/314580/font-generation</guid><title>Font Generation</title><link>https://andnelly.itch.io/funmi/devlog/314580/font-generation</link><pubDate>Sun, 14 Nov 2021 18:06:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My Twitter video best describes what&#039;s going on : https://twitter.com/AndrewNReinke/status/1459936842996858882 Thank you for checking this out! Please tell me your thoughts on my game and have a nice...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/314281/added-fade-in-out-and-new-particle-system</guid><title>Added Fade In / Out And New Particle System</title><link>https://andnelly.itch.io/funmi/devlog/314281/added-fade-in-out-and-new-particle-system</link><pubDate>Sat, 13 Nov 2021 18:13:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First, I&#039;d recommend that you read yesterday&#039;s post to understand where the fade in / out effect is being applied: https://andrewnreinke.itch.io/funmi/devlog/313954/circular-texture Tagging this as a...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/313954/circular-texture</guid><title>Circular Texture</title><link>https://andnelly.itch.io/funmi/devlog/313954/circular-texture</link><pubDate>Fri, 12 Nov 2021 19:25:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I added a new little effect that only happens when you hit the wall. I might change it a little bit more to like fade in / out depending on how close you are to the wall but that&#039;s a &quot;deciding t...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/313613/i-wrote-this-technique-thingy-while-being-really-tired-lmao</guid><title>I Wrote This Technique Thingy While Being Really Tired lmao</title><link>https://andnelly.itch.io/funmi/devlog/313613/i-wrote-this-technique-thingy-while-being-really-tired-lmao</link><pubDate>Thu, 11 Nov 2021 19:03:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m quite tired but still am going to do a writeup on this anyways. If there&#039;s (a) part(s) that needs more clarification, do let me know. Today&#039;s bug was one of those little annoying bugs that appear...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/312925/collapsing-ui-code-into-one-pipe</guid><title>Collapsing UI Code Into One Pipe</title><link>https://andnelly.itch.io/funmi/devlog/312925/collapsing-ui-code-into-one-pipe</link><pubDate>Tue, 09 Nov 2021 15:45:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A while ago I wrote about how I made an entire pipeline to draw the skybox dragon fractal and still had one other pipe that was split into two for &quot;ui elements&quot; and text. I basically was thinking abou...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/312645/fixed-timers-collision-volume-bugs</guid><title>Fixed Timers &amp; Collision Volume Bugs</title><link>https://andnelly.itch.io/funmi/devlog/312645/fixed-timers-collision-volume-bugs</link><pubDate>Mon, 08 Nov 2021 18:29:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I would highly recommend that you check out the twitter thread for more info: https://twitter.com/AndrewNReinke/status/1457696732939100163 I wanted to write this up as a tech post to more accurately d...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/312306/audio-bug-fixed</guid><title>Audio Bug Fixed!!!</title><link>https://andnelly.itch.io/funmi/devlog/312306/audio-bug-fixed</link><pubDate>Sun, 07 Nov 2021 19:16:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I finally got audio working! Check out the Twitter thread before reading further please: https://twitter.com/AndrewNReinke/status/1457417298470313987 I marked this as a tech post to best describ...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/311981/audio-bug-fixed-mostly</guid><title>Audio Bug Fixed Mostly</title><link>https://andnelly.itch.io/funmi/devlog/311981/audio-bug-fixed-mostly</link><pubDate>Sat, 06 Nov 2021 18:30:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I mostly was just fixing my timing code today alongside some minor math errors I made when calculating the size of an audio buffer to submit. Still not fully correct though. The problem has become ful...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/311679/audio-bug-not-found-</guid><title>Audio Bug Not Found :/</title><link>https://andnelly.itch.io/funmi/devlog/311679/audio-bug-not-found-</link><pubDate>Fri, 05 Nov 2021 18:29:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I would reccomend that you just check out my twitter thread to better understand what&#039;s going on. https://twitter.com/AndrewNReinke/status/1456594311647154180 Atm, i&#039;m going to try some other windows...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/311346/audio-bug-found</guid><title>Audio Bug Found?</title><link>https://andnelly.itch.io/funmi/devlog/311346/audio-bug-found</link><pubDate>Thu, 04 Nov 2021 18:04:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I spent the first little bit of my time really making sure that I understood audio processing on computers. From what I gather, you basically legit (even thought I kinda mentioned this before bu...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/310541/audio-issues-still</guid><title>Audio Issues Still</title><link>https://andnelly.itch.io/funmi/devlog/310541/audio-issues-still</link><pubDate>Tue, 02 Nov 2021 14:18:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Unfortunately I didn&#039;t have as much time as i&#039;d like today but I still tried to make it so all audio clips would attempt to render their max sample count per frame (800 samples if at 48000 samples per...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/310214/audio-delay-bug-might-be-windows</guid><title>Audio Delay Bug Might Be Windows?</title><link>https://andnelly.itch.io/funmi/devlog/310214/audio-delay-bug-might-be-windows</link><pubDate>Mon, 01 Nov 2021 18:06:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://twitter.com/AndrewNReinke/status/1455232134658945032 here&#039;s a video to understand what i&#039;m talking about. Basically, I am unsure if it&#039;s really my end on audio mixing anymore or not. See, I ad...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/309745/water-grid-and-dragon-curve-on-gpu</guid><title>Water Grid And Dragon Curve ON GPU!</title><link>https://andnelly.itch.io/funmi/devlog/309745/water-grid-and-dragon-curve-on-gpu</link><pubDate>Sun, 31 Oct 2021 18:47:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Before, I used to just sample some small region eg 1024 x 1024 out of a premade dragon curve texture that was larger eg 2048 x 2048. So I had written code that was &quot;ok enough&quot; to pull texel data from...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/309304/moving-water-grid-to-gpu</guid><title>Moving Water Grid to GPU</title><link>https://andnelly.itch.io/funmi/devlog/309304/moving-water-grid-to-gpu</link><pubDate>Sat, 30 Oct 2021 18:50:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I profiled the game again and figured out the next big culprit to the slow framerate(s) was the water grid and rightfully so. The reason why it was slow was that I had to check for each vertex the Y p...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/308946/added-new-audio-clips</guid><title>Added New Audio Clips!</title><link>https://andnelly.itch.io/funmi/devlog/308946/added-new-audio-clips</link><pubDate>Fri, 29 Oct 2021 19:17:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;d reccomend that you just check out the Twitter thread to quickly get caught up to speed https://twitter.com/AndrewNReinke/status/1454126901115510784 Bottomline is now I added 3 new sound effects, a...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/308550/added-speed-arrows-and-midair-effect</guid><title>Added Speed Arrows And Midair Effect</title><link>https://andnelly.itch.io/funmi/devlog/308550/added-speed-arrows-and-midair-effect</link><pubDate>Thu, 28 Oct 2021 18:34:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So today I added back particle systems and added the arrow GFX fully aka fixed the little bits of bugs that were leftover from Tuesday. For the arrows, the final setup is quite simple. I basically jus...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/307836/memory-bug-perhaps</guid><title>Memory Bug Perhaps?</title><link>https://andnelly.itch.io/funmi/devlog/307836/memory-bug-perhaps</link><pubDate>Tue, 26 Oct 2021 14:23:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://twitter.com/AndrewNReinke/status/1453003162751840260 I am a bit unsure exactly what the bug is beyond just having the texture array overwrite into invalid memory in this video. But, my current...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/307566/matrix-math-killed-me-today</guid><title>Matrix Math Killed Me Today</title><link>https://andnelly.itch.io/funmi/devlog/307566/matrix-math-killed-me-today</link><pubDate>Mon, 25 Oct 2021 19:11:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://twitter.com/AndrewNReinke/status/1452708999527223296 One idea I had was to just take the normalized velocity vector and scale down / mul by some scalar which is magnitude but I am unsure on ho...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/307166/new-movement-audio</guid><title>New Movement Audio</title><link>https://andnelly.itch.io/funmi/devlog/307166/new-movement-audio</link><pubDate>Sun, 24 Oct 2021 17:24:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today&#039;s build has two new things. A: I removed the water wave sound from the game as I think it was just annoying (like I suspicioned in yesterday&#039;s build). I don&#039;t know if any of ya&#039;ll thought it was...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/306868/new-water-sfx-that-i-might-remove</guid><title>New Water SFX That I Might Remove</title><link>https://andnelly.itch.io/funmi/devlog/306868/new-water-sfx-that-i-might-remove</link><pubDate>Sat, 23 Oct 2021 18:45:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With today&#039;s update, I not only added some new water sfx, but I also made it so the landing sfx is more proper in the sense that it lines up with what your brain would expect when the boat hits the wa...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/306506/funni-audio-added-</guid><title>Funni Audio Added &gt;:]</title><link>https://andnelly.itch.io/funmi/devlog/306506/funni-audio-added-</link><pubDate>Fri, 22 Oct 2021 18:17:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I added audio today and decided to post this as a tech discussion that&#039;s going to be a little different from my normal tech discussions. First and foremost, before you even think about doing anything...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/306152/rotation-added-and-a-memory-bugfix</guid><title>Rotation Added And A Memory Bugfix</title><link>https://andnelly.itch.io/funmi/devlog/306152/rotation-added-and-a-memory-bugfix</link><pubDate>Thu, 21 Oct 2021 17:43:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://twitter.com/AndrewNReinke/status/1451241082059034631 will be your best source of information today. I will say one thing that I wanted to mention to devs: Make sure that you&#039;re always reading...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/305497/score-modifier-collectable-implement-reasons</guid><title>Score Modifier Collectable Implement Reason(s)</title><link>https://andnelly.itch.io/funmi/devlog/305497/score-modifier-collectable-implement-reasons</link><pubDate>Tue, 19 Oct 2021 14:26:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzcyMzY5MzMuanBn/400x224%23c/mBrPwn.jpg"/><p>Today I got another new piece of the game added which is the ability to pickup a collectable like item that gives you a score modifier for a couple of seconds. Most games that are games about making h...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/305169/i-forgot-to-upload-the-crash-log-able-build-lol</guid><title>I Forgot To Upload The Crash Log-able Build lol</title><link>https://andnelly.itch.io/funmi/devlog/305169/i-forgot-to-upload-the-crash-log-able-build-lol</link><pubDate>Mon, 18 Oct 2021 12:51:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I really should&#039;ve had each build up to this point actually have the crash log inside it so that ya&#039;lls can tell me whatever the log says (as it crashes and just writes out some info that&#039;ll tell me w...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/304910/no-more-seizures</guid><title>No More Seizures!</title><link>https://andnelly.itch.io/funmi/devlog/304910/no-more-seizures</link><pubDate>Sun, 17 Oct 2021 18:11:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Video for proof: https://twitter.com/AndrewNReinke/status/1449798342771232776 I knew for a while that the background gfx of Funmi was probably not so good for people&#039;s health but I didn&#039;t change it fo...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/304586/code-generated-cylinder</guid><title>Code Generated Cylinder</title><link>https://andnelly.itch.io/funmi/devlog/304586/code-generated-cylinder</link><pubDate>Sat, 16 Oct 2021 18:39:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today I got the &quot;mountain&quot; mesh added. The reason for why I wanted this mesh was simply that the grid alone looked quite odd / not so professional I guess. I will say that with just the new mountain m...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/304222/check-yo-stuff-before-doing-work</guid><title>Check Yo Stuff Before Doing Work</title><link>https://andnelly.itch.io/funmi/devlog/304222/check-yo-stuff-before-doing-work</link><pubDate>Fri, 15 Oct 2021 18:01:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is just me making a small update to say that I am adding a mesh around the grid to make it all look better instead of just having a grid that&#039;s literally floating in the air. So in other words, i...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/303857/shadows-work-to-a-good-enough-point</guid><title>Shadows Work To A Good Enough Point</title><link>https://andnelly.itch.io/funmi/devlog/303857/shadows-work-to-a-good-enough-point</link><pubDate>Thu, 14 Oct 2021 14:40:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I finally got shadow maps working thanks to these two tutorials helping me a lot with some of the understanding http://www.rastertek.com/dx11tut40.html https://learnopengl.com/Advanced-Lighting/Sha...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/303269/shadows-c</guid><title>Shadows C</title><link>https://andnelly.itch.io/funmi/devlog/303269/shadows-c</link><pubDate>Tue, 12 Oct 2021 14:45:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Super smol update so i&#039;d just reccomend that you check out the Twitter video for ease of understanding: https://twitter.com/AndrewNReinke/status/1447936224996601861 Thanks for checking this out and ha...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/303018/shadows-b</guid><title>Shadows B</title><link>https://andnelly.itch.io/funmi/devlog/303018/shadows-b</link><pubDate>Mon, 11 Oct 2021 18:42:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Still just working on shadows atm. I spent all my time unfortunately having to remember / relearn how / what you can even copy from X type of buffer to the next. Bottomline is that if you change the r...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/302711/shadows-and-a-windows-bugfix</guid><title>Shadows and a Windows Bugfix?</title><link>https://andnelly.itch.io/funmi/devlog/302711/shadows-and-a-windows-bugfix</link><pubDate>Sun, 10 Oct 2021 19:04:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzcxNzg0MTUuanBn/400x224%23c/%2FZKDJa.jpg"/><p>Today&#039;s update is first and foremost a hopeful bugfix which is the portion that is uploaded to itch. The second part of this update post is to talk about shadows. Starting with the hopeful bugfix: hug...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/302402/lighting-system-first-full-build</guid><title>Lighting System First Full Build</title><link>https://andnelly.itch.io/funmi/devlog/302402/lighting-system-first-full-build</link><pubDate>Sat, 09 Oct 2021 18:36:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzcxNzEzMTQuanBn/400x224%23c/UbRHOl.jpg"/><p>Wew! Lighting is working now so i&#039;m quite happy with where it is at. I recently added some new code to the lighting system when compared to yesterday&#039;s lighting code which I expalined in this devlog h...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/302070/lighting-system-b</guid><title>Lighting System B</title><link>https://andnelly.itch.io/funmi/devlog/302070/lighting-system-b</link><pubDate>Fri, 08 Oct 2021 18:39:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Check the video out so you know what i&#039;m talking about please https://twitter.com/AndrewNReinke/status/144654093057237811 So yea, basic lighting works! I have to say that my original attempts before l...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/301736/lighting-system-a</guid><title>Lighting System A</title><link>https://andnelly.itch.io/funmi/devlog/301736/lighting-system-a</link><pubDate>Thu, 07 Oct 2021 18:37:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I highly reccomend that you check out the video before watching this post to get a good idea about what i&#039;m talking about. https://twitter.com/AndrewNReinke/status/1446158878782066689 or tikytook for...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/301001/graphics-ramblings</guid><title>Graphics Ramblings</title><link>https://andnelly.itch.io/funmi/devlog/301001/graphics-ramblings</link><pubDate>Tue, 05 Oct 2021 14:40:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I need to make the graphics a lot better in this game. This is one reason why I think some people aren&#039;t so interested in playing the game in its current state unfortunately. At the same time, I do...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/300666/scroll-fix-general-update</guid><title>Scroll Fix &amp; General Update</title><link>https://andnelly.itch.io/funmi/devlog/300666/scroll-fix-general-update</link><pubDate>Mon, 04 Oct 2021 17:54:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I quickly fixed a very tiny and simple bug which was that scroll wheel couldn&#039;t move the menu up and down but now it can! After that, I spent a lot of my time reading about graphic techniques since th...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/300414/maybe-good-design-choice-control-change-and-challenge-update</guid><title>Maybe Good Design Choice, Control Change, and Challenge Update</title><link>https://andnelly.itch.io/funmi/devlog/300414/maybe-good-design-choice-control-change-and-challenge-update</link><pubDate>Sun, 03 Oct 2021 23:09:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ok so today I made a couple of changes that I think would fall under the &quot;design&quot; category so here it goes! I first and foremost made a change to how the keyboard controls work. Previously, the auto a...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/299935/small-bug-fix</guid><title>Small Bug Fix</title><link>https://andnelly.itch.io/funmi/devlog/299935/small-bug-fix</link><pubDate>Sat, 02 Oct 2021 15:23:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a small overlooked issue on my part with the new overwriting of challenges to prove that you cleared one or not. https://twitter.com/AndrewNReinke/status/1444318690707525634 Video would be best...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/299621/c-code-thought-process</guid><title>C / ++ Code Thought Process</title><link>https://andnelly.itch.io/funmi/devlog/299621/c-code-thought-process</link><pubDate>Fri, 01 Oct 2021 18:17:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ok so from today the game now has objective(s). To be quite honest, I only added the singular &quot;get over this amount of score&quot; objective as of now because I am unsure what I will want in the future. Bu...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/299291/challenge-file-format-addition-a</guid><title>Challenge File Format Addition A</title><link>https://andnelly.itch.io/funmi/devlog/299291/challenge-file-format-addition-a</link><pubDate>Thu, 30 Sep 2021 18:45:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I was going to write up a little bit more on this but this post is just really a &quot;watch the video&quot; type of post. So please enjoy :) https://twitter.com/AndrewNReinke/status/1443647957589364740 Plannin...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/298589/premade-goals-are-maybe-bad</guid><title>Premade Goals Are Maybe Bad?</title><link>https://andnelly.itch.io/funmi/devlog/298589/premade-goals-are-maybe-bad</link><pubDate>Tue, 28 Sep 2021 14:37:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I have been intentionally avoiding adding the notion of &quot;you do X to get some epic skin&quot; kinda shit that I don&#039;t like about a lot of games these days. I love when you play a game and create your ow...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/298346/weeeeee-bars</guid><title>Weeeeee Bars</title><link>https://andnelly.itch.io/funmi/devlog/298346/weeeeee-bars</link><pubDate>Mon, 27 Sep 2021 18:32:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Aight so today I added a new piece to the game. What i&#039;m talking about is the notion of &quot;Weeeeee&quot; bars. Before this update, there was a simple timer that just kept ticking and once you pressed the X b...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/297997/challenge-file-format</guid><title>Challenge File Format</title><link>https://andnelly.itch.io/funmi/devlog/297997/challenge-file-format</link><pubDate>Sun, 26 Sep 2021 18:38:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Aight, so I recently just added the challenge file format and I gotta say that it was not the hardest thing I have ever done. It was not so hard because I have actually wrote quite a few file formats,...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/297684/editing-and-adding-challenges-architecture</guid><title>Editing and Adding Challenge(s) - Architecture</title><link>https://andnelly.itch.io/funmi/devlog/297684/editing-and-adding-challenges-architecture</link><pubDate>Sat, 25 Sep 2021 17:18:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am unsure how to exactly tag this post but I think it&#039;s more of a design type thing. There is a tech side that I want to write about which more or less came during the development up to this point...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/297377/new-main-menu-button-code</guid><title>New Main Menu Button Code</title><link>https://andnelly.itch.io/funmi/devlog/297377/new-main-menu-button-code</link><pubDate>Fri, 24 Sep 2021 18:58:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>On god i&#039;m not the best at ui code. So when I write some, it usually takes me a little bit to figure out the best way to write my code. As of now, i&#039;m doing what most people refer to &quot;immediate mode u...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/297057/background-combo-display-improvement-and-smol-bug-fix</guid><title>Background Combo Display Improvement and smol bug fix</title><link>https://andnelly.itch.io/funmi/devlog/297057/background-combo-display-improvement-and-smol-bug-fix</link><pubDate>Thu, 23 Sep 2021 18:55:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Buggy boi part: Sometimes when I was running the game to fill up the background combo buffer, I would be doing combos in a corner and randomly get stuck due to rotations not adding any sort of velocit...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/296422/fix-on-yesterdays-combo-display-build</guid><title>Fix on yesterday&#039;s combo display build</title><link>https://andnelly.itch.io/funmi/devlog/296422/fix-on-yesterdays-combo-display-build</link><pubDate>Tue, 21 Sep 2021 14:52:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Made the visual of the combo buffer in the background look the way I wanted and fixed the buffer bug that you might&#039;ve encountered!!!...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/296180/scoring-system-visual-update</guid><title>Scoring System Visual Update</title><link>https://andnelly.itch.io/funmi/devlog/296180/scoring-system-visual-update</link><pubDate>Mon, 20 Sep 2021 21:03:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So the promised update is here finally! It took me like a day or two to get this fully working just due to me not really getting some of the 2d math for displaying the 2d graphics that are the combos...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/295472/scoring-system-visuals</guid><title>Scoring system visuals</title><link>https://andnelly.itch.io/funmi/devlog/295472/scoring-system-visuals</link><pubDate>Sat, 18 Sep 2021 21:01:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I was thinking about how the current new score system allowed you, the player, to quite easily get high scores if you learned where the &quot;link buffer&quot; is. What I mean by this is that out of the stor...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/295108/new-score-system-update</guid><title>New Score System Update</title><link>https://andnelly.itch.io/funmi/devlog/295108/new-score-system-update</link><pubDate>Fri, 17 Sep 2021 19:35:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did quite a huge change right now where I rewrote the scoring system. The reason why was that the old system was just based on if you had complete duplicate rotation values in some old buffer when com...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/294777/big-texture-into-small-texture-pt2</guid><title>Big texture into small texture pt2</title><link>https://andnelly.itch.io/funmi/devlog/294777/big-texture-into-small-texture-pt2</link><pubDate>Thu, 16 Sep 2021 17:22:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://twitter.com/AndrewNReinke/status/1438489296965492741 for the video thread detailing the whole event :) Basically, the solution I decided upon was to simply do the two pass structure I had ment...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/294176/big-texture-into-small-texture</guid><title>Big texture into small texture</title><link>https://andnelly.itch.io/funmi/devlog/294176/big-texture-into-small-texture</link><pubDate>Tue, 14 Sep 2021 15:04:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ummmmmmmm two things. First, this is maybe tech discussion? Itchio lists those as &quot;decision and techniques reagrding the tools used to build the project&quot; but I don&#039;t know if this technically means lik...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/293633/update-002</guid><title>Update 0.0.2</title><link>https://andnelly.itch.io/funmi/devlog/293633/update-002</link><pubDate>Sun, 12 Sep 2021 18:31:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzY5NzMyNDcuanBn/400x224%23c/2Gqaao.jpg"/><p>I was play testing today and I realized that the boat&#039;s shape didn&#039;t really fully lend itself to the notion that you should (maybe) focus on one part of the boat while rotating around to make score. O...</p>]]></description></item><item><guid>https://andnelly.itch.io/funmi/devlog/293283/added-the-ability-to-change-camera-sensitivity</guid><title>Added the ability to change camera sensitivity</title><link>https://andnelly.itch.io/funmi/devlog/293283/added-the-ability-to-change-camera-sensitivity</link><pubDate>Sat, 11 Sep 2021 17:23:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I got thinking about how annoying the camera is to use so I added the ability to change the sensitivity of it :) It changes globally across the controller / keyboard so yea. Side note: If there&#039;s e...</p>]]></description></item></channel></rss>